隊伍組成
開(kāi)發(fā)團隊
·制作人
·執行制作人
·策劃團隊
·程式團隊
·美術(shù)團隊
銷(xiāo)售團隊
測試團隊
游戲評論隊伍
游戲制作人
·開(kāi)發(fā)組長(cháng)(always)
·資源管理 (Resource Management)
·行政管理 (Administration)
·向上負責 (Upward Management)
·專(zhuān)案管理 (Project Management)
游戲執行制作人
·專(zhuān)案管理執行 (Project Management)
·Daily 運作
·House Keeping
·Not full-time job position
游戲策劃
·故事設計 (Story Telling)
·腳本設計 (Scripting)
·玩法設計 (Game Play Design)
·關(guān)卡設計 (Level Design)
·游戲調適 (Game Tuning)
·數值設定 (Numerical Setup)
·AI 設計 (Game AI)
·音效設定 (Sound FX Setup)
·場(chǎng)景設定 (Scene Setup)
游戲美術(shù)
·場(chǎng)景 (Terrain)
·人物 (Character)
·建模 (Models)
·材質(zhì) (Textures)
·動(dòng)作 (Motion / Animation)
·特效 (FX)
·用戶(hù)界面User Interface
游戲程序
·游戲程序 (Game Program)
·游戲開(kāi)發(fā)工具 (Game Tools)
·Level Editor
·Scene Editor
·FX Editor
·Script Editor
·游戲Data Exporters from 3D Software
·3dsMax / Maya / Softimage
·游戲引擎開(kāi)發(fā)Game Engine Development
·網(wǎng)絡(luò )游戲服務(wù)端開(kāi)發(fā)Online Game Server Development

·創(chuàng )意 (Idea)
·提案 (Proposal)
·制作 (Production)
·整合 (Integration)
·測試 (Testing)
·除錯 (Debug)
·調試 (Tuning)
游戲設計(Concept Design)
·游戲類(lèi)型 (Game Types)
·游戲世界觀(guān) (Game World)
·故事 (Story)
·游戲特色 (Features)
·游戲玩法 (Game Play)
·游戲定位 (Game Product Positioning)
·Target player
·Marketing segmentation / positioning
·風(fēng)險評估 (Risk)
·SWOT (優(yōu)勢Strength/缺點(diǎn)Weakness/機會(huì )Opportunity/威脅Threat)
游戲提案 (Proposal)
·系統分析 (System Analysis)
·游戲設計文件撰寫(xiě) (Game Design Document)
·傳播媒介文件撰寫(xiě) (Media Design Document)
·技術(shù)設計文案撰寫(xiě) (Technical Design Document)
·游戲專(zhuān)案建立 (Game Project)
·時(shí)間表Schedule
·進(jìn)程/控制Milestones / Check points
·管理Risk management
·測試計劃書(shū)
·團隊建立 (Team Building)
游戲開(kāi)發(fā) (Production)
·美術(shù)量產(chǎn)制作
·(建模)Modeling
·(結構)Textures
·(動(dòng)畫(huà))Animation
·(動(dòng)作)Motion
·(特效)FX
·程序開(kāi)發(fā) (Coding)
·策劃數值設定
游戲整和 (Integration)
·關(guān)卡串聯(lián) (Level Integration)
·數值調整 (Number Tuning)
·音效置入 (Audio)
·完成所有美術(shù)
·程旬與美術(shù)結合
·(攻略)Focus Group (說(shuō)明書(shū)User Study)
·發(fā)布一些攻略截圖Release some playable levels for focus group
游戲測試 (Testing)
·Alpha(α) 測試
·除錯 (Debug)
·Beta (β)測試
·數值微調
·Game play 微調
·對網(wǎng)絡(luò )游戲而言 (MMOG)
·封閉測試 (Closed Beta)
·開(kāi)放測試 (Open Beta)
·壓力(極限)測試 (Critical Testing)
·網(wǎng)絡(luò )游戲才有
關(guān)于Bug
·Bug 分級 (Bug Classification)
·A Bug
·B Bug
·C Bug
·S Bug
·Principles
·Bug 分級從嚴
·Tester(測試對象?—) vs Debugger(調試程序)

游戲系統(Game Software System)

系統層System Layer – APIs
·3D Graphics API
·DirectX 9.0 SDK – Direct3D
·OpenGL 2.0
·2D API
·DirectX 9.0 SDK - DirectMedia
·Win32 GDI
·Input Device
·DirectX 9.0 SDK – DirectInput
·Audio
·DirectX 9.0 SDK – DirectSound / Direct3DSound / DirectMedia
·OpenAL
·OS API
·Win32 SDK
·MFC
·Network
·DirectX 9.0 SDK – DirectPlay
·Socket library
引擎層Engine Layer
·3D Scene Management System
·Scene Graph
·Shaders
·2D Sprite System
·Audio System
·Gamepad
·Hotkey
·Mouse
·Timers
·Network
·DDK Interface
·Terrain
·Advanced Scene Management – Space Partition
·BSP Tree
·Octree
·Character System
·Motion Blending Techniques
·Dynamics
·Collision Detection
·SoundFX
·User Interface
游戲層Game Play Modula
·NPC (Non-playable Characters)
·Game AI
·Path Finding
·Finite State Machine
·…
·Avatar
·Combat System
·FX System
·Script System
·Trading System
·Number System
·…
Game Dev Tools
·Visual C/C++
·.net 2003
·Visual C/C++ 6.0+ SP5
·DirectX
·Current 9.0c
·NuMega BoundsChecker
·Intel vTune
·3D Tools
·3dsMax/Maya/Softimage
·In-house Tools
結束
游戲分類(lèi)
·RPG (Role playing games角色扮演)
·AVG (Adventure games冒險類(lèi))
·RTS (Real-time strategy games既時(shí)戰略)
·FPS (First-person shooting games主視覺(jué)射擊)
·MMORPG(多人在線(xiàn)角色扮演)
·SLG (戰棋)
·Simulation(模擬)
·Sports(運動(dòng))
·Puzzle games(解迷)
·Table games(棋牌)
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