多任務(wù):同一時(shí)刻運行多個(gè)程序的能力。每一個(gè)任務(wù)稱(chēng)為一個(gè)線(xiàn)程??梢酝瑫r(shí)運行一個(gè)以上線(xiàn)程的程序稱(chēng)為多線(xiàn)程程序。
Java編寫(xiě)程序都運行在在Java虛擬機(JVM)中,在JVM的內部,程序的多任務(wù)是通過(guò)線(xiàn)程來(lái)實(shí)現的。每用java命令啟動(dòng)一個(gè)java應用程序,就會(huì )啟動(dòng)一個(gè)JVM進(jìn)程。在同一個(gè)JVM進(jìn)程中,有且只有一個(gè)進(jìn)程,就是它自己。在這個(gè)JVM環(huán)境中,所有程序代碼的運行都是以線(xiàn)程來(lái)運行。
一般常見(jiàn)的Java應用程序都是單線(xiàn)程的。比如,用java命令運行一個(gè)最簡(jiǎn)單的HelloWorld的Java應用程序時(shí),就啟動(dòng)了一個(gè)JVM進(jìn)程,JVM找到程序程序的入口點(diǎn)main(),然后運行main()方法,這樣就產(chǎn)生了一個(gè)線(xiàn)程,這個(gè)線(xiàn)程稱(chēng)之為主線(xiàn)程。當main方法結束后,主線(xiàn)程運行完成。JVM進(jìn)程也隨即退出 。
對于一個(gè)進(jìn)程中的多個(gè)線(xiàn)程來(lái)說(shuō),多個(gè)線(xiàn)程共享進(jìn)程的內存塊,當有新的線(xiàn)程產(chǎn)生的時(shí)候,操作系統不分配新的內存,而是讓新線(xiàn)程共享原有的進(jìn)程塊的內存。因此,線(xiàn)程間的通信很容易,速度也很快。不同的進(jìn)程因為處于不同的內存塊,因此進(jìn)程之間的通信相對困難。
進(jìn)程是指一個(gè)內存中運行的應用程序,每個(gè)進(jìn)程都有自己獨立的一塊內存空間,一個(gè)進(jìn)程中可以啟動(dòng)多個(gè)線(xiàn)程。比如在Windows系統中,一個(gè)運行的exe就是一個(gè)進(jìn)程。
線(xiàn)程是指進(jìn)程中的一個(gè)執行流程,一個(gè)進(jìn)程可以運行多個(gè)線(xiàn)程。比如java.exe進(jìn)程可以運行很多線(xiàn)程。線(xiàn)程總是輸入某個(gè)進(jìn)程,進(jìn)程中的多個(gè)線(xiàn)程共享進(jìn)程的內存。

1 package Thread; 2 import java.awt.*; 3 import java.awt.event.*; 4 import javax.swing.*; 5 public class BounceThread { 6 public static void main(String[] args){ 7 EventQueue.invokeLater(new Runnable(){ 8 public void run(){ 9 JFrame frame=new BounceFrame();10 frame.setTitle("BounceFrame");11 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);12 frame.setVisible(true);13 }14 });15 }16 }17 /*class BallRunnable implements Runnable{18 private Ball ball;19 private Component component;20 public static final int STEPS=1000;21 public static final int DELAY=5;22 public BallRunnable(Ball aBall,Component aComponent){23 ball=aBall;24 component=aComponent;25 }26 public void run(){27 try{28 for(int i=1;i<=STEPS;i++){29 ball.move(component.getBounds());30 component.repaint();31 Thread.sleep(DELAY);32 }33 }34 catch(InterruptedException e){}35 }36 }*/37 class BounceFrame extends JFrame{38 private BallComponent comp;39 public static final int STEPS=1000;40 public static final int DELAY=100;41 public BounceFrame(){42 comp=new BallComponent();43 add(comp,BorderLayout.CENTER);44 JPanel buttonPanel=new JPanel();45 addButton(buttonPanel,"Start",new ActionListener(){46 public void actionPerformed(ActionEvent event){47 addBall();48 }49 });50 addButton(buttonPanel,"Close",new ActionListener(){51 public void actionPerformed(ActionEvent event){52 System.exit(0);53 }54 });55 add(buttonPanel,BorderLayout.SOUTH);56 pack();57 }58 public void addButton(Container c,String title,ActionListener listener){59 JButton button=new JButton(title);60 c.add(button);61 button.addActionListener(listener);62 }63 /*public void addBall(){64 Ball b=new Ball();65 comp.add(b);66 Runnable r=new BallRunnable(b,comp);67 Thread t=new Thread(r);68 t.start();69 }*/70 public void addBall(){71 try{72 Ball ball=new Ball();73 comp.add(ball);74 for(int i=1;i<=STEPS;i++){75 ball.move(comp.getBounds());76 comp.paint(comp.getGraphics());77 Thread.sleep(DELAY);78 }79 }80 catch(InterruptedException e){}81 }82 }
BollComponent.java

1 package Thread; 2 import java.awt.*; 3 4 import java.util.*; 5 import javax.swing.*; 6 public class BallComponent extends JPanel{ 7 private static final int DEFAULT_WIDTH=450; 8 private static final int DEFAULT_HEIGHT=350; 9 private java.util.List<Ball>balls=new ArrayList<>();10 public void add(Ball b){11 balls.add(b);12 }13 public void paintComponent(Graphics g){14 super.paintComponent(g);15 Graphics2D g2=(Graphics2D)g;16 for(Ball b:balls){17 g2.fill(b.getShape());18 }19 }20 public Dimension getPreferredSize(){21 return new Dimension(DEFAULT_WIDTH,DEFAULT_HEIGHT);22 }23 }
Ball.java

1 package Thread; 2 import java.awt.geom.*; 3 import java.awt.geom.Ellipse2D.Double; 4 public class Ball { 5 private static final int XSIZE=15; 6 private static final int YSIZE=15; 7 private double x=0; 8 private double y=0; 9 private double dx=1;10 private double dy=1;11 public void move(Rectangle2D bounds){12 x+=dx;13 y+=dy;14 if(x<bounds.getMinX()){15 x=bounds.getMinX();16 dx=-dx;17 }18 if(x+XSIZE>=bounds.getMaxX()){19 x=bounds.getMaxX()-XSIZE;20 dx=-dx;21 }22 if(y<bounds.getMinY()){23 y=bounds.getMinY();24 dy=-dy;25 }26 if(y+YSIZE>=bounds.getMaxY()){27 y=bounds.getMaxY()-YSIZE;28 dy=-dy;29 }30 }31 public Ellipse2D getShape(){32 return new Ellipse2D.Double(x,y,XSIZE,YSIZE);33 }34 }
針對上述的情況,下面的代碼是改進(jìn)后的,當點(diǎn)擊close時(shí),就會(huì )退出當前線(xiàn)程。而且不論何時(shí)點(diǎn)擊Start按鈕,addBall都會(huì )啟動(dòng)一個(gè)新線(xiàn)程.
實(shí)現多個(gè)線(xiàn)程的方法:將移動(dòng)球的代碼放置在一個(gè)獨立的線(xiàn)程中,點(diǎn)擊開(kāi)始就會(huì )重新啟動(dòng)一個(gè)線(xiàn)程。簡(jiǎn)單過(guò)程如下:
1、將任務(wù)代碼放在實(shí)現了Runnable接口的類(lèi)的run方法中。
1 class MyRunnable implements Runnable{2 public void run(){3 task code4 } 5 }
2、創(chuàng )建一個(gè)類(lèi)對象。Runnable r=new MyRunnable();
3、由Runnable創(chuàng )建一個(gè)Thread對象。Thread t=new Thread();
4、啟動(dòng)線(xiàn)程:t.start();
BounceThread.java

1 package Thread; 2 import java.awt.*; 3 import java.awt.event.*; 4 import javax.swing.*; 5 public class BounceThread { 6 public static void main(String[] args){ 7 EventQueue.invokeLater(new Runnable(){ 8 public void run(){ 9 JFrame frame=new BounceFrame();10 frame.setTitle("BounceFrame");11 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);12 frame.setVisible(true);13 }14 });15 }16 }17 class BallRunnable implements Runnable{18 private Ball ball;19 private Component component;20 public static final int STEPS=1000;21 public static final int DELAY=5;22 public BallRunnable(Ball aBall,Component aComponent){23 ball=aBall;24 component=aComponent;25 }26 public void run(){27 try{28 for(int i=1;i<=STEPS;i++){29 ball.move(component.getBounds());30 component.repaint();31 Thread.sleep(DELAY);32 }33 }34 catch(InterruptedException e){}35 }36 }37 class BounceFrame extends JFrame{38 private BallComponent comp;39 //public static final int STEPS=1000;40 //public static final int DELAY=100;41 public BounceFrame(){42 comp=new BallComponent();43 add(comp,BorderLayout.CENTER);44 JPanel buttonPanel=new JPanel();45 addButton(buttonPanel,"Start",new ActionListener(){46 public void actionPerformed(ActionEvent event){47 addBall();48 }49 });50 addButton(buttonPanel,"Close",new ActionListener(){51 public void actionPerformed(ActionEvent event){52 System.exit(0);53 }54 });55 add(buttonPanel,BorderLayout.SOUTH);56 pack();57 }58 public void addButton(Container c,String title,ActionListener listener){59 JButton button=new JButton(title);60 c.add(button);61 button.addActionListener(listener);62 }63 public void addBall(){64 Ball b=new Ball();65 comp.add(b);66 Runnable r=new BallRunnable(b,comp);67 Thread t=new Thread(r);68 t.start();69 }70 /*public void addBall(){71 try{72 Ball ball=new Ball();73 comp.add(ball);74 for(int i=1;i<=STEPS;i++){75 ball.move(comp.getBounds());76 comp.paint(comp.getGraphics());77 Thread.sleep(DELAY);78 }79 }80 catch(InterruptedException e){}81 }*/82 }
BollComponent.java

1 package Thread; 2 import java.awt.*; 3 4 import java.util.*; 5 import javax.swing.*; 6 public class BallComponent extends JPanel{ 7 private static final int DEFAULT_WIDTH=450; 8 private static final int DEFAULT_HEIGHT=350; 9 private java.util.List<Ball>balls=new ArrayList<>();10 public void add(Ball b){11 balls.add(b);12 }13 public void paintComponent(Graphics g){14 super.paintComponent(g);15 Graphics2D g2=(Graphics2D)g;16 for(Ball b:balls){17 g2.fill(b.getShape());18 }19 }20 public Dimension getPreferredSize(){21 return new Dimension(DEFAULT_WIDTH,DEFAULT_HEIGHT);22 }23 }
Ball.java

1 package Thread; 2 import java.awt.geom.*; 3 import java.awt.geom.Ellipse2D.Double; 4 public class Ball { 5 private static final int XSIZE=15; 6 private static final int YSIZE=15; 7 private double x=0; 8 private double y=0; 9 private double dx=1;10 private double dy=1;11 public void move(Rectangle2D bounds){12 x+=dx;13 y+=dy;14 if(x<bounds.getMinX()){15 x=bounds.getMinX();16 dx=-dx;17 }18 if(x+XSIZE>=bounds.getMaxX()){19 x=bounds.getMaxX()-XSIZE;20 dx=-dx;21 }22 if(y<bounds.getMinY()){23 y=bounds.getMinY();24 dy=-dy;25 }26 if(y+YSIZE>=bounds.getMaxY()){27 y=bounds.getMaxY()-YSIZE;28 dy=-dy;29 }30 }31 public Ellipse2D getShape(){32 return new Ellipse2D.Double(x,y,XSIZE,YSIZE);33 }34 }
運行結果如下:

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