| #include <mmsystem.h> #include <dsound.h> |
![]() |
| 對象 | 數量 | 作用 | 主要接口 |
| 設備對象 | 每個(gè)應用程序只有一個(gè)設備對象 | 用來(lái)管理設備,創(chuàng )建輔助緩沖區 | IDirectSound8 |
| 輔助緩沖區對象 | 每一個(gè)聲音對應一個(gè)輔助緩沖區,可以有多個(gè)輔助緩沖區 | 用來(lái)管理一個(gè)靜態(tài)的或者動(dòng)態(tài)的聲音流,然后在主緩沖區中混音 | IDirectSoundBuffer8, IDirectSound3DBuffer8, IDirectSoundNotify8 |
| 主緩沖區對象 | 一個(gè)應用程序只有一個(gè)主緩沖區 | 將輔助緩沖區的數據進(jìn)行混音,并且控制3D參數. | IDirectSoundBuffer, IDirectSound3DListener8 |
| 特技對象 | 沒(méi)有 | 來(lái)輔助緩沖的聲音數據進(jìn)行處理 | 8個(gè)特技接口IDirectSoundFXChorus8 |
第一步,創(chuàng )建一個(gè)設備對象,設置設備對象的協(xié)作度。
在你的代碼中你可以通過(guò)調用DirectSoundCreat8函數來(lái)創(chuàng )建一個(gè)支持IDirectSound8接口的對象,這個(gè)對象通常代表缺省的播放設備。當然你可以枚舉可用的設備,然后將設備的GUID傳遞給DirectSoundCreat8函數。
如果沒(méi)有聲音輸出設備,這個(gè)函數就返回error,或者,在VXD驅動(dòng)程序下,如果聲音輸出設備正被某個(gè)應用程序通過(guò)waveform格式的api函數所控制,該函數也返回error。
下面是創(chuàng )建對象的代碼,及其簡(jiǎn)單
| LPDIRECTSOUND8 lpDirectSound; HRESULT hr = DirectSoundCreate8(NULL, & lpDirectSound, NULL)); |
| HRESULT hr = lpDirectSound->SetCooperativeLevel(hwnd, DSSCL_PRIORITY); if (FAILED(hr)) { ErrorHandler(hr); // Add error-handling here. } |
| |
| LPDIRECTSOUNDBUFFER8 g_pDSBuffer8 = NULL; //buffer LPDIRECTSOUND8 g_pDsd = NULL; //dsound CWaveFile *g_pWaveFile= NULL; //下面初始化DirectSound工作。 HRESULT hr; if(FAILED(hr = DirectSoundCreate8(NULL,&g_pDsd,NULL))) return FALSE; //設置設備的協(xié)作度 if(FAILED(hr = g_pDsd->SetCooperativeLevel(m_hWnd,DSSCL_PRIORITY))) return FALSE; g_pWaveFile = new CWaveFile; g_pWaveFile->Open(_T("d:\\test.wav"),NULL,WAVEFILE_READ); DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLFX| DSBCAPS_CTRLPOSITIONNOTIFY |DSBCAPS_GETCURRENTPOSITION2; dsbd.dwBufferBytes = g_pWaveFile->GetSize();//MAX_AUDIO_BUF * BUFFERNOTIFYSIZE ; dsbd.lpwfxFormat = g_pWaveFile->m_pwfx; LPDIRECTSOUNDBUFFER lpbuffer; //創(chuàng )建輔助緩沖區對象 if(FAILED(hr = g_pDsd->CreateSoundBuffer(&dsbd,&lpbuffer,NULL))) return ; if( FAILED( hr = lpbuffer->QueryInterface( IID_IDirectSoundBuffer8, (LPVOID*) &g_pDSBuffer8) ) ) return ; lpbuffer->Release(); //準備工作做完了,下面就開(kāi)始播放了 LPVOID lplockbuf; DWORD len; DWORD dwWrite; g_pDSBuffer8->Lock(0,0,&lplockbuf,&len,NULL,NULL,DSBLOCK_ENTIREBUFFER); g_pWaveFile->Read((BYTE*)lplockbuf,len,&dwWrite); g_pDSBuffer8->Unlock(lplockbuf,len,NULL,0); g_pDSBuffer8->SetCurrentPosition(0); g_pDSBuffer8->Play(0,0,DSBPLAY_LOOPING); |
|
| HANDLE g_event[MAX_AUDIO_BUF]; for(int i =0; i< MAX_AUDIO_BUF;i++) { g_aPosNotify[i].dwOffset = i* BUFFERNOTIFYSIZE ; g_aPosNotify[i].hEventNotify = g_event[i]; } if(FAILED(hr = g_pDSBuffer8->QueryInterface(IID_IDirectSoundNotify,(LPVOID *) &g_pDSNotify ))) return ; g_pDSNotify->SetNotificationPositions(MAX_AUDIO_BUF,g_aPosNotify); g_pDSNotify->Release(); |
| #define MAX_AUDIO_BUF 4 #define BUFFERNOTIFYSIZE 1920 LPDIRECTSOUNDBUFFER8 g_pDSBuffer8 = NULL; //buffer LPDIRECTSOUND8 g_pDsd = NULL; //dsound CWaveFile *g_pWaveFile= NULL; BOOL g_bPlaying = FALSE; //是否正在播放 LPDIRECTSOUNDNOTIFY8 g_pDSNotify = NULL; DSBPOSITIONNOTIFY g_aPosNotify[MAX_AUDIO_BUF];//設置通知標志的數組 HANDLE g_event[MAX_AUDIO_BUF]; DWORD g_dwNextWriteOffset = 0; //初始化DirectSound HRESULT hr; if(FAILED(hr = DirectSoundCreate8(NULL,&g_pDsd,NULL))) return FALSE; if(FAILED(hr = g_pDsd->SetCooperativeLevel(m_hWnd,DSSCL_PRIORITY))) return FALSE; g_pWaveFile = new CWaveFile; g_pWaveFile->Open(_T("d:\\test.wav"),NULL,WAVEFILE_READ); DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY |DSBCAPS_GETCURRENTPOSITION2; dsbd.dwBufferBytes = MAX_AUDIO_BUF * BUFFERNOTIFYSIZE ; dsbd.lpwfxFormat = g_pWaveFile->m_pwfx; LPDIRECTSOUNDBUFFER lpbuffer; //創(chuàng )建DirectSound輔助緩沖區 if(FAILED(hr = g_pDsd->CreateSoundBuffer(&dsbd,&lpbuffer,NULL))) return FALSE; if( FAILED( hr = lpbuffer->QueryInterface( IID_IDirectSoundBuffer8, (LPVOID*) &g_pDSBuffer8) ) ) return FALSE; lpbuffer->Release(); //設置DirectSound通知 機制 for(int i =0; i< MAX_AUDIO_BUF;i++) { g_aPosNotify[i].dwOffset = i* BUFFERNOTIFYSIZE ; g_aPosNotify[i].hEventNotify = g_event[i]; } if(FAILED(hr=g_pDSBuffer8->QueryInterface(IID_IDirectSoundNotify,(LPVOID*) g_pDSNotify ))) return ; g_pDSNotify->SetNotificationPositions(MAX_AUDIO_BUF,g_aPosNotify); g_pDSNotify->Release(); ok,在下面的play函數中,我們就要單獨啟動(dòng)一個(gè)線(xiàn)程,來(lái)播放了 void OnBnClickedButtonPlay() { g_bPlaying =TRUE; g_pWaveFile->ResetFile(); CreateThread(0,0,PlayThread,this,NULL,NULL); } //停止播放音頻 void CDsoundEffectDemoDlg::OnBnClickedButtonStop() { // TODO: 在此添加控件通知處理程序代碼 g_bPlaying =FALSE; Sleep(500); g_pDSBuffer8->Stop(); } |
| DWORD WINAPI PlayThread(LPVOID lpParame) { DWORD res; LPVOID lplockbuf; DWORD len; DWORD dwWrite; g_pDSBuffer8->Lock(0,0,&lplockbuf,&len,NULL,NULL,DSBLOCK_ENTIREBUFFER); g_pWaveFile->Read((BYTE*)lplockbuf,len,&dwWrite); g_pDSBuffer8->Unlock(lplockbuf,len,NULL,0); g_pDSBuffer8->SetCurrentPosition(0); g_pDSBuffer8->Play(0,0,DSBPLAY_LOOPING); g_dwNextWriteOffset = 0; while(g_bPlaying) { res = WaitForMultipleObjects (MAX_AUDIO_BUF, g_event, FALSE, INFINITE); if(res > WAIT_OBJECT_0) ProcessBuffer(); } return 0; } |
| void ProcessBuffer() { DWORD dwBytesWrittenToBuffer = 0; VOID* pDSLockedBuffer = NULL; VOID* pDSLockedBuffer2 = NULL; DWORD dwDSLockedBufferSize; DWORD dwDSLockedBufferSize2; HRESULT hr; g_pDSBuffer8->Lock(g_dwNextWriteOffset,BUFFERNOTIFYSIZE,&pDSLockedBuffer,&dwDSLockedBufferSize, &pDSLockedBuffer2,&dwDSLockedBufferSize2,0); if(hr == DSERR_BUFFERLOST) { g_pDSBuffer8->Restore(); g_pDSBuffer8->Lock(g_dwNextWriteOffset,BUFFERNOTIFYSIZE,&pDSLockedBuffer,&dwDSLockedBufferSize, &pDSLockedBuffer2,&dwDSLockedBufferSize2,0); } if(SUCCEEDED(hr)) { //write g_pWaveFile->Read((BYTE*)pDSLockedBuffer,dwDSLockedBufferSize,&dwBytesWrittenToBuffer); g_dwNextWriteOffset += dwBytesWrittenToBuffer; if (NULL != pDSLockedBuffer2) { g_pWaveFile->Read((BYTE*)pDSLockedBuffer2,dwDSLockedBufferSize2,&dwBytesWrittenToBuffer); g_dwNextWriteOffset += dwBytesWrittenToBuffer; } g_dwNextWriteOffset %= (BUFFERNOTIFYSIZE * MAX_AUDIO_BUF); if(dwBytesWrittenToBuffer <BUFFERNOTIFYSIZE ) { FillMemory( (BYTE*) pDSLockedBuffer + dwBytesWrittenToBuffer, BUFFERNOTIFYSIZE - dwBytesWrittenToBuffer, (BYTE)(g_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) ); g_bPlaying = FALSE; } hr = g_pDSBuffer8->Unlock(pDSLockedBuffer,dwDSLockedBufferSize, pDSLockedBuffer2,dwDSLockedBufferSize2); } } |
聯(lián)系客服