Javascript的特點(diǎn)是dom的處理與網(wǎng)頁(yè)效果,大多數情況我們只用到了這個(gè)語(yǔ)言的最簡(jiǎn)單的功能,比如制作圖片輪播/網(wǎng)頁(yè)的tab等等,這篇文章將向你展示如何在自己的網(wǎng)頁(yè)上制作拖拽.
有很多理由讓你的網(wǎng)站加入拖拽功能,最簡(jiǎn)單的一個(gè)是數據重組.例如:你有一個(gè)序列的內容讓用戶(hù)排序,用戶(hù)需要給每個(gè)條目進(jìn)行輸入或者用select選擇,替代前面這個(gè)方法的就是拖拽.或許你的網(wǎng)站也需要一個(gè)用戶(hù)可以拖動(dòng)的導航窗口!那么這些效果都是很簡(jiǎn)單:因為你可以很容易的實(shí)現!
網(wǎng)頁(yè)上實(shí)現拖拽其實(shí)也不是很復雜.第一你需要知道鼠標坐標,第二你需要知道用戶(hù)鼠標點(diǎn)擊一個(gè)網(wǎng)頁(yè)元素并實(shí)現拖拽,最后我們要實(shí)現移動(dòng)這個(gè)元素.
獲取鼠標移動(dòng)信息
第一我們需要獲取鼠標的坐標.我們加一個(gè)用戶(hù)函數到document.onmousemove就可以了:
document.onmousemove = mouseMove;function mouseMove(ev){ev = ev || window.event;var mousePos = mouseCoords(ev);}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop - document.body.clientTop};} 實(shí)現上面的獨立腳本,選取存下來(lái)<script>function mouseMove(ev){ev = ev || window.event;var mousePos = mouseCoords(ev);document.getElementById(‘xxx‘).value = mousePos.x;document.getElementById(‘yyy‘).value = mousePos.y;}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop - document.body.clientTop};}document.onmousemove = mouseMove;</script><input id=xxx type=text><br><input id=yyy type=text>
你首先要聲明一個(gè)evnet對象.不論何時(shí)你移動(dòng)鼠標/點(diǎn)擊/按鍵等等,會(huì )對應一個(gè)event的事件.在Internet Explorer里event是全局變量,會(huì )被存儲在window.event里. 在firefox中,或者其他瀏覽器,event事件會(huì )被相應的自定義函數獲?。斘覀儗?font color="#ff6600">mouseMove函數賦值于document.onmousemove,mouseMove會(huì )獲取鼠標移動(dòng)事件.
(ev = ev || window.event) 這樣讓ev在所有瀏覽器下獲取了event事件,在Firefox下"||window.event"將不起作用,因為ev已經(jīng)有了賦值.在MSIE下ev是空的,所以ev將設置為window.event.
因為我們在這篇文章中需要多次獲取鼠標坐標,所以我們設計了mouseCoords這個(gè)函數,它只包含了一個(gè)參數,就是the event.
我們需要運行在MSIE與Firefox為首的其他瀏覽器下.Firefox以event.pageX和event.pageY來(lái)代表鼠標相應于文檔左上角的位置.如果你有一個(gè)500*500的窗口,而且你的鼠標在正中間,那么paegX和pageY將是250,當你將頁(yè)面往下滾動(dòng)500px,那么pageY將是750.此時(shí)pageX不變,還是250.
MSIE和這個(gè)相反,MSIE將event.clientX與event.clientY來(lái)代表鼠標與ie窗口的位置,并不是文檔.當我們有一個(gè)500*500的窗口,鼠標在正中間,那么clientX與clientY也是250,如果你垂直滾動(dòng)窗口到任何位置,clientY仍然是250,因為相對ie窗口并沒(méi)有變化.想得到正確的結果,我們必須加入scrollLeft與scrollTop這兩個(gè)相對于文檔鼠標位置的屬性.最后,由于MSIE并沒(méi)有0,0的文檔起始位置,因為通常會(huì )設置2px的邊框在周?chē)?,邊框的寬度包含在document.body.clientLeft與clientTop這兩個(gè)屬性中,我們再加入這些到鼠標的位置中.
很幸運,這樣mouseCoords函數就完成了,我們不再為坐標的事操心了.
下次我們將知道鼠標何時(shí)點(diǎn)擊與何時(shí)放開(kāi).如果我們跳過(guò)這一步,我們在做拖拽時(shí)將永遠不知道鼠標移動(dòng)上面時(shí)的動(dòng)作,這將是惱人的與違反直覺(jué)的.
這里有兩個(gè)函數幫助我們:onmousedown與onmouseup.我們預先設置函數來(lái)接收document.onmousemove,這樣看起來(lái)很象我們會(huì )獲取document.onmousedown與document.onmouseup.但是當我們獲取document.onmousedown時(shí),我們同時(shí)獲取了任何對象的點(diǎn)擊屬性如:text,images,tables等等.我們只想獲取那些需要拖拽的屬性,所以我們設置函數來(lái)獲取我們需要移動(dòng)的對象.
實(shí)現上面的獨立腳本,選取存下來(lái),就可以看到效果!<script>function mouseDown(ev){ev = ev || window.event;var target = ev.target || ev.srcElement;if(target.onmousedown || target.getAttribute(‘DragObj‘)){return false;}}function makeClickable(item){if(!item) return;item.onmousedown = function(ev){document.getElementById(‘ClickImage‘).value = this.name;}}document.onmousedown = mouseDown;window.onload = function(){makeClickable(document.getElementById(‘ClickImage1‘));makeClickable(document.getElementById(‘ClickImage2‘));makeClickable(document.getElementById(‘ClickImage3‘));makeClickable(document.getElementById(‘ClickImage4‘));}</script><FIELDSET id=Demo3><h3>Demo - Click any image</h3><IMG id=ClickImage1src="images/drag_drop_spade.gif"name=Spade><IMG id=ClickImage2src="images/drag_drop_heart.gif"name=Heart><IMG id=ClickImage3src="images/drag_drop_diamond.gif"name=Diamond><IMG id=ClickImage4src="images/drag_drop_club.gif"name=Club><BR>You clicked on: <INPUT id=ClickImage type="text"> </FIELDSET>我們知道了怎么捕捉鼠標移動(dòng)與點(diǎn)擊.剩下的就是移動(dòng)元素了.首先,要確定一個(gè)明確的頁(yè)面位置,css樣式表要用‘a(chǎn)bsolute‘.設置元素絕對位置意味著(zhù)我們可以用樣式表的.top和.left來(lái)定位,可以用相對位置來(lái)定位了.我們將鼠標的移動(dòng)全部相對頁(yè)面top-left,基于這點(diǎn),我們可以進(jìn)行下一步了.
當我們定義item.style.position=‘a(chǎn)bsolute‘,所有的操作都是改變left坐標與top坐標,然后它移動(dòng)了.
document.onmousemove = mouseMove;document.onmouseup = mouseUp;var dragObject = null;var mouseOffset = null;function getMouseOffset(target, ev){ev = ev || window.event;var docPos = getPosition(target);var mousePos = mouseCoords(ev);return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};}function getPosition(e){var left = 0;var top = 0;while (e.offsetParent){left += e.offsetLeft;top += e.offsetTop;e = e.offsetParent;}left += e.offsetLeft;top += e.offsetTop;return {x:left, y:top};}function mouseMove(ev){ev = ev || window.event;var mousePos = mouseCoords(ev);if(dragObject){dragObject.style.position = ‘a(chǎn)bsolute‘;dragObject.style.top = mousePos.y - mouseOffset.y;dragObject.style.left = mousePos.x - mouseOffset.x;return false;}}function mouseUp(){dragObject = null;}function makeDraggable(item){if(!item) return;item.onmousedown = function(ev){dragObject = this;mouseOffset = getMouseOffset(this, ev);return false;}}實(shí)現上面效果的代碼<script>var iMouseDown = false;var dragObject = null;var curTarget = null;function makeDraggable(item){if(!item) return;item.onmousedown = function(ev){dragObject = this;mouseOffset = getMouseOffset(this, ev);return false;}}function getMouseOffset(target, ev){ev = ev || window.event;var docPos = getPosition(target);var mousePos = mouseCoords(ev);return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};}function getPosition(e){var left = 0;var top = 0;while (e.offsetParent){left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);e = e.offsetParent;}left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);return {x:left, y:top};}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop - document.body.clientTop};}function mouseDown(ev){ev = ev || window.event;var target = ev.target || ev.srcElement;if(target.onmousedown || target.getAttribute(‘DragObj‘)){return false;}}function mouseUp(ev){dragObject = null;iMouseDown = false;}function mouseMove(ev){ev = ev || window.event;/*We are setting target to whatever item the mouse is currently onFirefox uses event.target here, MSIE uses event.srcElement*/var target = ev.target || ev.srcElement;var mousePos = mouseCoords(ev);if(dragObject){dragObject.style.position = ‘a(chǎn)bsolute‘;dragObject.style.top = mousePos.y - mouseOffset.y;dragObject.style.left = mousePos.x - mouseOffset.x;}// track the current mouse state so we can compare against it next timelMouseState = iMouseDown;// this prevents items on the page from being highlighted while draggingif(curTarget || dragObject) return false;}document.onmousemove = mouseMove;document.onmousedown = mouseDown;document.onmouseup = mouseUp;window.onload = function() {makeDraggable(document.getElementById(‘DragImage5‘));makeDraggable(document.getElementById(‘DragImage6‘));makeDraggable(document.getElementById(‘DragImage7‘));makeDraggable(document.getElementById(‘DragImage8‘));}</script><FIELDSET id=Demo5 style="HEIGHT: 70px"><h3>Demo - Drag any of theimages</h3><IMG id=DragImage5src="images/drag_drop_spade.gif"><IMGid=DragImage6src="images/drag_drop_heart.gif"><IMGid=DragImage7src="images/drag_drop_diamond.gif"><IMGid=DragImage8src="images/drag_drop_club.gif"> </FIELDSET>你會(huì )注意到這個(gè)代碼幾乎是前面的全集,將前面的合在一起就實(shí)現了拖拽效果了.
當我們點(diǎn)擊一個(gè)item時(shí),我們就獲取了很多變量,如鼠標位置,鼠標位置自然就包含了那個(gè)item的坐標信息了.如果我們點(diǎn)擊了一個(gè)20*20px圖像的正中間,那么鼠標的相對坐標為{x:10,y:10}.當我們點(diǎn)擊這個(gè)圖像的左上角那么鼠標的相對坐標為{x:0,y:0}.當我們點(diǎn)擊時(shí),我們用這個(gè)方法取得一些鼠標與圖片校對的信息.如果我們不能加載頁(yè)面item,那么信息將是document信息,會(huì )忽略了點(diǎn)擊的item信息.
mouseOffset函數使用了另一個(gè)函數getPosition.getPosition的作用是返回item相對頁(yè)面左上角的坐標,如果我們嘗試獲取item.offsetLeft或者item.style.left,那么我們將取得item相對與父級的位置,不是整個(gè)document.所有的腳本我們都是相對整個(gè)document,這樣會(huì )更好一些.
為了完成getPosition任務(wù),必須循環(huán)取得item的父級,我們將加載內容到item的左/上的位置.我們需要管理想要的top與left列表.
自從定義了mousemove這個(gè)函數,mouseMove就會(huì )一直運行.第一我們確定item的style.position為absolute,第二我們移動(dòng)item到前面定義好的位置.當mouse點(diǎn)擊被釋放,dragObject被設置為null,mouseMove將不在做任何事.
前面的例子目的很簡(jiǎn)單,就是拖拽item到我們希望到的地方.我們經(jīng)常還有其他目的如刪除item,比如我們可以將item拖到垃圾桶里,或者其他頁(yè)面定義的位置.
很不幸,我們有一個(gè)很大的難題,當我們拖拽,item會(huì )在鼠標之下,比如mouseove,mousedown,mouseup或者其他mouse action.如果我們拖拽一個(gè)item到垃圾桶上,鼠標信息還在item上,不在垃圾桶上.
怎么解決這個(gè)問(wèn)題呢?有幾個(gè)方法可以來(lái)解決.第一,這是以前比較推薦的,我們在移動(dòng)鼠標時(shí)item會(huì )跟隨鼠標,并占用了mouseover/mousemove等鼠標事件,我們不這樣做,只是讓item跟隨著(zhù)鼠標,并不占用mouseover等鼠標事件,這樣會(huì )解決問(wèn)題,但是這樣并不好看,我們還是希望item能直接跟在mouse下.
另一個(gè)選擇是不做item的拖拽.你可以改變鼠標指針來(lái)顯示需要拖拽的item,然后放在鼠標釋放的位置.這個(gè)解決方案,也是因為美學(xué)原因不予接受.
最后的解決方案是,我們并不去除拖拽效果.這種方法比前兩種繁雜許多,我們需要定義我們需要釋放目標的列表,當鼠標釋放時(shí),手工去檢查釋放的位置是否是在目標列表位置上,如果在,說(shuō)明是釋放在目標位置上了.
/*All code from the previous example is needed with the exceptionof the mouseUp function which is replaced below*/var dropTargets = [];function addDropTarget(dropTarget){dropTargets.push(dropTarget);}function mouseUp(ev){ev = ev || window.event;var mousePos = mouseCoords(ev);for(var i=0; i<dropTargets.length; i++){var curTarget = dropTargets[i];var targPos = getPosition(curTarget);var targWidth = parseInt(curTarget.offsetWidth);var targHeight = parseInt(curTarget.offsetHeight);if((mousePos.x > targPos.x) &&(mousePos.x < (targPos.x + targWidth)) &&(mousePos.y > targPos.y) &&(mousePos.y < (targPos.y + targHeight))){// dragObject was dropped onto curTarget!}}dragObject = null;}實(shí)現上面效果的代碼<script>var iMouseDown = false;var dragObject = null;Number.prototype.NaN0=function(){return isNaN(this)?0:this;}// Demo 0 variablesvar DragDrops = [];var curTarget = null;var lastTarget = null;function makeDraggable(item){if(!item) return;item.onmousedown = function(ev){dragObject = this;mouseOffset = getMouseOffset(this, ev);return false;}}function getMouseOffset(target, ev){ev = ev || window.event;var docPos = getPosition(target);var mousePos = mouseCoords(ev);return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};}function getPosition(e){var left = 0;var top = 0;while (e.offsetParent){left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);e = e.offsetParent;}left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);return {x:left, y:top};}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop - document.body.clientTop};}function mouseDown(ev){ev = ev || window.event;var target = ev.target || ev.srcElement;if(target.onmousedown || target.getAttribute(‘DragObj‘)){return false;}}function mouseUp(ev){//dragObject = null;if(dragObject){ev = ev || window.event;var mousePos = mouseCoords(ev);var dT = dragObject.getAttribute(‘droptarget‘);if(dT){var targObj = document.getElementById(dT);var objPos = getPosition(targObj);if((mousePos.x > objPos.x) && (mousePos.y > objPos.y)&& (mousePos.x<(objPos.x+parseInt(targObj.offsetWidth)))&& (mousePos.y<(objPos.y+parseInt(targObj.offsetHeight)))){var nSrc = targObj.getAttribute(‘newSrc‘);if(nSrc){dragObject.src = nSrc;setTimeout(function(){if(!dragObject || !dragObject.parentNode) return;dragObject.parentNode.removeChild(dragObject);dragObject = null;}, parseInt(targObj.getAttribute(‘timeout‘)));} else {dragObject.parentNode.removeChild(dragObject);}}}}dragObject = null;iMouseDown = false;}function mouseMove(ev){ev = ev || window.event;/*We are setting target to whatever item the mouse is currently onFirefox uses event.target here, MSIE uses event.srcElement*/var target = ev.target || ev.srcElement;var mousePos = mouseCoords(ev);if(dragObject){dragObject.style.position = ‘a(chǎn)bsolute‘;dragObject.style.top = mousePos.y - mouseOffset.y;dragObject.style.left = mousePos.x - mouseOffset.x;}// track the current mouse state so we can compare against it next timelMouseState = iMouseDown;// this prevents items on the page from being highlighted while draggingif(curTarget || dragObject) return false;}function addDropTarget(item, target){item.setAttribute(‘droptarget‘, target);}document.onmousemove = mouseMove;document.onmousedown = mouseDown;document.onmouseup = mouseUp;window.onload = function (){makeDraggable(document.getElementById(‘DragImage9‘));makeDraggable(document.getElementById(‘DragImage10‘));makeDraggable(document.getElementById(‘DragImage11‘));makeDraggable(document.getElementById(‘DragImage12‘));addDropTarget(document.getElementById(‘DragImage9‘), ‘TrashImage1‘);addDropTarget(document.getElementById(‘DragImage10‘), ‘TrashImage1‘);addDropTarget(document.getElementById(‘DragImage11‘), ‘TrashImage1‘);addDropTarget(document.getElementById(‘DragImage12‘), ‘TrashImage1‘);}</script><FIELDSET id=Demo6 style="HEIGHT: 70px"><h3>Demo - Drag any image onto thetrashcan</h3><IMG id=TrashImage1src="images/drag_drop_trash.gif"timeout="600" newSrc="images/transparent.gif"> <IMGid=DragImage9src="images/drag_drop_spade.gif"><IMGid=DragImage10src="images/drag_drop_heart.gif"><IMGid=DragImage11src="images/drag_drop_diamond.gif"><IMGid=DragImage12src="images/drag_drop_club.gif"></FIELDSET>鼠標釋放時(shí)會(huì )去取是否有drop屬性,如果存在,同時(shí)鼠標指針還在drop的范圍內,執行drop操作.我們檢查鼠標指針位置是否在目標范圍是用(mousePos.x>targetPos.x),而且還要符合條件(mousePos.x<(targPos.x + targWidth)).如果所有的條件符合,說(shuō)明指針確實(shí)在范圍內,可以執行drop指令了.
最后我們擁有了所有的drag/drop的腳本片斷!下一個(gè)事情是我們將創(chuàng )建一個(gè)DOM處理.如果你不是很熟悉,請先閱讀我的JavaScript Primer on DOM Manipulation.
下面的代碼將創(chuàng )建container(容器),而且使任何一個(gè)需要drag/drop的item變成一個(gè)容器的item.代碼在這個(gè)文章第二個(gè)demo的后面,它可以用戶(hù)記錄一個(gè)list(列表),定為一個(gè)導航窗口在左邊或者右邊,或者更多的函數你可以想到的.
下一步我們將通過(guò)"假代碼"讓reader看到真代碼,下面為推薦:
實(shí)現一個(gè)拖動(dòng)的全代碼 <STYLE>LI { MARGIN-BOTTOM: 10px } OL { MARGIN-TOP: 5px } .DragContainer { BORDER-RIGHT: #669999 2px solid; PADDING-RIGHT: 5px; BORDER-TOP: #669999 2px solid; PADDING-LEFT: 5px; FLOAT: left; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #669999 2px solid; WIDTH: 100px; PADDING-TOP: 5px; BORDER-BOTTOM: #669999 2px solid } .OverDragContainer { BORDER-RIGHT: #669999 2px solid; PADDING-RIGHT: 5px; BORDER-TOP: #669999 2px solid; PADDING-LEFT: 5px; FLOAT: left; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #669999 2px solid; WIDTH: 100px; PADDING-TOP: 5px; BORDER-BOTTOM: #669999 2px solid } .OverDragContainer { BACKGROUND-COLOR: #eee } .DragBox { BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee } .OverDragBox { BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee } .DragDragBox { BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee } .miniDragBox { BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee } .OverDragBox { BACKGROUND-COLOR: #ffff99 } .DragDragBox { BACKGROUND-COLOR: #ffff99 } .DragDragBox { FILTER: alpha(opacity=50); BACKGROUND-COLOR: #ff99cc } LEGEND { FONT-WEIGHT: bold; FONT-SIZE: 12px; COLOR: #666699; FONT-FAMILY: verdana, tahoma, arial } FIELDSET { PADDING-RIGHT: 3px; PADDING-LEFT: 3px; PADDING-BOTTOM: 3px; PADDING-TOP: 3px } .History { FONT-SIZE: 10px; OVERFLOW: auto; WIDTH: 100%; FONT-FAMILY: verdana, tahoma, arial; HEIGHT: 82px } #DragContainer8 { BORDER-RIGHT: #669999 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #669999 1px solid; PADDING-LEFT: 5px; PADDING-BOTTOM: 0px; BORDER-LEFT: #669999 1px solid; WIDTH: 110px; PADDING-TOP: 5px; BORDER-BOTTOM: #669999 1px solid; HEIGHT: 110px } .miniDragBox { FLOAT: left; MARGIN: 0px 5px 5px 0px; WIDTH: 20px; HEIGHT: 20px } pre{border:1 solid #CCC;background-color:#F8F8F0;padding:10px;} </STYLE> <script> // iMouseDown represents the current mouse button state: up or down /* lMouseState represents the previous mouse button state so that we can check for button clicks and button releases: if(iMouseDown && !lMouseState) // button just clicked! if(!iMouseDown && lMouseState) // button just released! */ var mouseOffset = null; var iMouseDown = false; var lMouseState = false; var dragObject = null; // Demo 0 variables var DragDrops = []; var curTarget = null; var lastTarget = null; var dragHelper = null; var tempDiv = null; var rootParent = null; var rootSibling = null; Number.prototype.NaN0=function(){return isNaN(this)?0:this;} function CreateDragContainer(){ /* Create a new "Container Instance" so that items from one "Set" can not be dragged into items from another "Set" */ var cDrag = DragDrops.length; DragDrops[cDrag] = []; /* Each item passed to this function should be a "container". Store each of these items in our current container */ for(var i=0; i<arguments.length; i++){ var cObj = arguments[i]; DragDrops[cDrag].push(cObj); cObj.setAttribute(‘DropObj‘, cDrag); /* Every top level item in these containers should be draggable. Do this by setting the DragObj attribute on each item and then later checking this attribute in the mouseMove function */ for(var j=0; j<cObj.childNodes.length; j++){ // Firefox puts in lots of #text nodes...skip these if(cObj.childNodes[j].nodeName==‘#text‘) continue; cObj.childNodes[j].setAttribute(‘DragObj‘, cDrag); } } } function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0); top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0); e = e.offsetParent; } left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0); top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0); return {x:left, y:top}; } function mouseMove(ev){ ev = ev || window.event; /* We are setting target to whatever item the mouse is currently on Firefox uses event.target here, MSIE uses event.srcElement */ var target = ev.target || ev.srcElement; var mousePos = mouseCoords(ev); // mouseOut event - fires if the item the mouse is on has changed if(lastTarget && (target!==lastTarget)){ // reset the classname for the target element var origClass = lastTarget.getAttribute(‘origClass‘); if(origClass) lastTarget.className = origClass; } /* dragObj is the grouping our item is in (set from the createDragContainer function). if the item is not in a grouping we ignore it since it can‘t be dragged with this script. */ var dragObj = target.getAttribute(‘DragObj‘); // if the mouse was moved over an element that is draggable if(dragObj!=null){ // mouseOver event - Change the item‘s class if necessary if(target!=lastTarget){ var oClass = target.getAttribute(‘overClass‘); if(oClass){ target.setAttribute(‘origClass‘, target.className); target.className = oClass; } } // if the user is just starting to drag the element if(iMouseDown && !lMouseState){ // mouseDown target curTarget = target; // Record the mouse x and y offset for the element rootParent = curTarget.parentNode; rootSibling = curTarget.nextSibling; mouseOffset = getMouseOffset(target, ev); // We remove anything that is in our dragHelper DIV so we can put a new item in it. for(var i=0; i<dragHelper.childNodes.length; i++) dragHelper.removeChild(dragHelper.childNodes[i]); // Make a copy of the current item and put it in our drag helper. dragHelper.appendChild(curTarget.cloneNode(true)); dragHelper.style.display = ‘block‘; // set the class on our helper DIV if necessary var dragClass = curTarget.getAttribute(‘dragClass‘); if(dragClass){ dragHelper.firstChild.className = dragClass; } // disable dragging from our helper DIV (it‘s already being dragged) dragHelper.firstChild.removeAttribute(‘DragObj‘); /* Record the current position of all drag/drop targets related to the element. We do this here so that we do not have to do it on the general mouse move event which fires when the mouse moves even 1 pixel. If we don‘t do this here the script would run much slower. */ var dragConts = DragDrops[dragObj]; /* first record the width/height of our drag item. Then hide it since it is going to (potentially) be moved out of its parent. */ curTarget.setAttribute(‘startWidth‘, parseInt(curTarget.offsetWidth)); curTarget.setAttribute(‘startHeight‘, parseInt(curTarget.offsetHeight)); curTarget.style.display = ‘none‘; // loop through each possible drop container for(var i=0; i<dragConts.length; i++){ with(dragConts[i]){ var pos = getPosition(dragConts[i]); /* save the width, height and position of each container. Even though we are saving the width and height of each container back to the container this is much faster because we are saving the number and do not have to run through any calculations again. Also, offsetHeight and offsetWidth are both fairly slow. You would never normally notice any performance hit from these two functions but our code is going to be running hundreds of times each second so every little bit helps! Note that the biggest performance gain here, by far, comes from not having to run through the getPosition function hundreds of times. */ setAttribute(‘startWidth‘, parseInt(offsetWidth)); setAttribute(‘startHeight‘, parseInt(offsetHeight)); setAttribute(‘startLeft‘, pos.x); setAttribute(‘startTop‘, pos.y); } // loop through each child element of each container for(var j=0; j<dragConts[i].childNodes.length; j++){ with(dragConts[i].childNodes[j]){ if((nodeName==‘#text‘) || (dragConts[i].childNodes[j]==curTarget)) continue; var pos = getPosition(dragConts[i].childNodes[j]); // save the width, height and position of each element setAttribute(‘startWidth‘, parseInt(offsetWidth)); setAttribute(‘startHeight‘, parseInt(offsetHeight)); setAttribute(‘startLeft‘, pos.x); setAttribute(‘startTop‘, pos.y); } } } } } // If we get in here we are dragging something if(curTarget){ // move our helper div to wherever the mouse is (adjusted by mouseOffset) dragHelper.style.top = mousePos.y - mouseOffset.y; dragHelper.style.left = mousePos.x - mouseOffset.x; var dragConts = DragDrops[curTarget.getAttribute(‘DragObj‘)]; var activeCont = null; var xPos = mousePos.x - mouseOffset.x + (parseInt(curTarget.getAttribute(‘startWidth‘)) /2); var yPos = mousePos.y - mouseOffset.y + (parseInt(curTarget.getAttribute(‘startHeight‘))/2); // check each drop container to see if our target object is "inside" the container for(var i=0; i<dragConts.length; i++){ with(dragConts[i]){ if(((getAttribute(‘startLeft‘)) < xPos) && ((getAttribute(‘startTop‘)) < yPos) && ((getAttribute(‘startLeft‘) + getAttribute(‘startWidth‘)) > xPos) && ((getAttribute(‘startTop‘) + getAttribute(‘startHeight‘)) > yPos)){ /* our target is inside of our container so save the container into the activeCont variable and then exit the loop since we no longer need to check the rest of the containers */ activeCont = dragConts[i]; // exit the for loop break; } } } // Our target object is in one of our containers. Check to see where our div belongs if(activeCont){ // beforeNode will hold the first node AFTER where our div belongs var beforeNode = null; // loop through each child node (skipping text nodes). for(var i=activeCont.childNodes.length-1; i>=0; i--){ with(activeCont.childNodes[i]){ if(nodeName==‘#text‘) continue; // if the current item is "After" the item being dragged if( curTarget != activeCont.childNodes[i] && ((getAttribute(‘startLeft‘) + getAttribute(‘startWidth‘)) > xPos) && ((getAttribute(‘startTop‘) + getAttribute(‘startHeight‘)) > yPos)){ beforeNode = activeCont.childNodes[i]; } } } // the item being dragged belongs before another item if(beforeNode){ if(beforeNode!=curTarget.nextSibling){ activeCont.insertBefore(curTarget, beforeNode); } // the item being dragged belongs at the end of the current container } else { if((curTarget.nextSibling) || (curTarget.parentNode!=activeCont)){ activeCont.appendChild(curTarget); } } // make our drag item visible if(curTarget.style.display!=‘‘){ curTarget.style.display = ‘‘; } } else { // our drag item is not in a container, so hide it. if(curTarget.style.display!=‘none‘){ curTarget.style.display = ‘none‘; } } } // track the current mouse state so we can compare against it next time lMouseState = iMouseDown; // mouseMove target lastTarget = target; // track the current mouse state so we can compare against it next time lMouseState = iMouseDown; // this helps prevent items on the page from being highlighted while dragging return false; } function mouseUp(ev){ if(curTarget){ // hide our helper object - it is no longer needed dragHelper.style.display = ‘none‘; // if the drag item is invisible put it back where it was before moving it if(curTarget.style.display == ‘none‘){ if(rootSibling){ rootParent.insertBefore(curTarget, rootSibling); } else { rootParent.appendChild(curTarget); } } // make sure the drag item is visible curTarget.style.display = ‘‘; } curTarget = null; iMouseDown = false; } function mouseDown(){ iMouseDown = true; if(lastTarget){ return false; } } document.onmousemove = mouseMove; document.onmousedown = mouseDown; document.onmouseup = mouseUp; window.onload = function(){ // Create our helper object that will show the item while dragging dragHelper = document.createElement(‘DIV‘); dragHelper.style.cssText = ‘position:absolute;display:none;‘; CreateDragContainer( document.getElementById(‘DragContainer1‘), document.getElementById(‘DragContainer2‘), document.getElementById(‘DragContainer3‘) ); document.body.appendChild(dragHelper); } </script> <!--the mouse over and dragging class are defined on each item--> <div class="DragContainer" id="DragContainer1"> <div class="DragBox" id="Item1" overClass="OverDragBox" dragClass="DragDragBox">Item #1</div> <div class="DragBox" id="Item2" overClass="OverDragBox" dragClass="DragDragBox">Item #2</div> <div class="DragBox" id="Item3" overClass="OverDragBox" dragClass="DragDragBox">Item #3</div> <div class="DragBox" id="Item4" overClass="OverDragBox" dragClass="DragDragBox">Item #4</div> </div> <div class="DragContainer" id="DragContainer2"> <div class="DragBox" id="Item5" overClass="OverDragBox" dragClass="DragDragBox">Item #5</div> <div class="DragBox" id="Item6" overClass="OverDragBox" dragClass="DragDragBox">Item #6</div> <div class="DragBox" id="Item7" overClass="OverDragBox" dragClass="DragDragBox">Item #7</div> <div class="DragBox" id="Item8" overClass="OverDragBox" dragClass="DragDragBox">Item #8</div> </div> <div class="DragContainer" id="DragContainer3"> <div class="DragBox" id="Item9" overClass="OverDragBox" dragClass="DragDragBox">Item #9</div> <div class="DragBox" id="Item10" overClass="OverDragBox" dragClass="DragDragBox">Item #10</div> <div class="DragBox" id="Item11" overClass="OverDragBox" dragClass="DragDragBox">Item #11</div> <div class="DragBox" id="Item12" overClass="OverDragBox" dragClass="DragDragBox">Item #12</div> </div> 你現在擁有了拖拽的所有東西.
下面的三個(gè)demo是記錄事件歷史.當你的鼠標在item上移動(dòng),將記錄所生的事件,如果你不明白可以嘗試一下鼠標的劃過(guò)或者拖動(dòng),看有什么發(fā)生.
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