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C#播放音頻文件WinForm and mobile phone 5.0

C#播放音頻文件WinForm and mobile phone 5.0

win2003+asp.net 2009-04-20 16:58:02 閱讀317 評論0   字號: 訂閱


/// winForm

//PC 版本

class musicplay
    {
        private string filename;
        private string m = @"";
        private long t;  

        [DllImport("winmm.dll", EntryPoint="mciSendString", CharSet = CharSet.Auto)]
        private static extern long mciSendString(string lpstrCommand, string lpstrReturnString, long length, long hwndcallback);
        public musicplay(string name)
        {
            filename = name;
        }
        public void play()
        {
            t = mciSendString(@"open   " + filename, m, 0, 0);
            t = mciSendString(@"play  " + filename + @"  repeat", m, 0, 0);
        }

        public void Stop()
        {
            t = mciSendString(@"close   " + filename, m, 0, 0);
          // t= mciSendString("stop song","",0,0);
        }

    }

 

調用方法:

播放: musicplay mpl = new musicplay("850.mp3");
            mpl.play();  

停止播放:  musicplay mpl = new musicplay("850.mp3");
                 mpl.Stop();



//winform ppc  and mobile phone 5.0
// 手機版   

/// 
    /// Sound 的摘要說(shuō)明。
    /// 添加以下引用
    ///引用 using System.Diagnostics;
   /// using System.Threading;
   /// using System.IO;
    ///
    /// 調用方法:Sound aaa = new Sound(@"\Storage Card\aaa.wav");
    /// 開(kāi)始播放   aaa.Play(); 停止播放  aaa.endPlay();
    public class Sound
    {
        private byte[] m_soundBytes;
        private string m_fileName;

        private enum Flags
        {
            SND_SYNC = 0x0000,  /* play synchronously (default) */
            SND_ASYNC = 0x0001,  /* play asynchronously */
            SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
            SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
            SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
            SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
            SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
            SND_ALIAS = 0x00010000, /* name is a registry alias */
            SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
            SND_FILENAME = 0x00020000, /* name is file name */
            SND_RESOURCE = 0x00040004  /* name is resource name or atom */
        }

        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);

        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags);

        [DllImport("CoreDll.DLL", EntryPoint = "PlaySoundW", SetLastError = true)]
        private extern static int PlaySoundW(string szSound, int hMod, int flags);

        [DllImport("CoreDll.DLL", CharSet = CharSet.Auto)]
        public extern static bool sndPlaySound(string lpszSoundname, uint fuSound);

        [DllImport("coredll")]
        public static extern bool PlaySound(string szSound, IntPtr hMod, int flags);


        public Sound(string fileName)
        {
            //
            // TODO: 在此處添加構造函數邏輯
            //
            m_fileName = fileName;
        }

        public Sound(Stream stream)
        {
            // read the data from the stream
            m_soundBytes = new byte[stream.Length];
            stream.Read(m_soundBytes, 0, (int)stream.Length);
        }

        public void Play()
        {
            // if a file name has been registered, call WCE_PlaySound, 
            //  otherwise call WCE_PlaySoundBytes
            if (m_fileName != null)
                WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME | Flags.SND_LOOP));
            else
                WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY | Flags.SND_LOOP));
        }

        public void PlayOnce()
        {
            // if a file name has been registered, call WCE_PlaySound, 
            //  otherwise call WCE_PlaySoundBytes
            if (m_fileName != null)
                WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME | Flags.SND_NOWAIT));
            else
                WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
        }

        public void endPlay()
        {
            try
            {
                WCE_PlaySoundBytes(null, IntPtr.Zero, (int)(Flags.SND_SYNC | Flags.SND_MEMORY | Flags.SND_NOWAIT));
            }
            catch (Exception e)
            {
                string str;
                str = e.Message;
            }
        }
    }


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